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A little fix for a poorly coded MMO, preventing DirectX from hiding the original windows cursor.
(The ingame cursor was drawn in a laggy DirectDraw thread). Should be fairly version proof, due to the user32.dll's static image base. Original Releae: http://aodevs.com/index.php/topic,154.0.html Last update : 10/04/2009 : 21:21 || Page read 384 times || Text Only
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